Lines
89.74%
35 / 39
Functions and Methods
57.14%
4 / 7
Classes and Traits
0.00%
0 / 1
| Name | Lines | Functions and Methods | CRAP | Classes and Traits | ||||||
|---|---|---|---|---|---|---|---|---|---|---|
| LevelUpScript | 89.74% | 35 / 39 | 57.14% | 4 / 7 | 15.24 | 0.00% | 0 / 1 | |||
| __construct | 100.00% | 1 / 1 | 100.00% | 1 / 1 | 1 | |||||
| title | 0.00% | 0 / 1 | 0.00% | 0 / 1 | 2 | |||||
| rules | 89.47% | 17 / 19 | 0.00% | 0 / 1 | 5.03 | |||||
| levelUpIn | 100.00% | 9 / 9 | 100.00% | 1 / 1 | 2 | |||||
| attackIn | 83.33% | 5 / 6 | 0.00% | 0 / 1 | 4.07 | |||||
| below | 100.00% | 1 / 1 | 100.00% | 1 / 1 | 1 | |||||
| progress | 100.00% | 2 / 2 | 100.00% | 1 / 1 | 1 | |||||
| 1 | <?php | |
| 2 | ||
| 3 | declare(strict_types=1); | |
| 4 | ||
| 5 | namespace Lorekeeper\Client\Bot\Script; | |
| 6 | ||
| 7 | use Closure; | |
| 8 | use Generator; | |
| 9 | use Lorekeeper\Client\Bot\Done; | |
| 10 | use Lorekeeper\Client\Command\Combat\AttackMonsterCommand; | |
| 11 | use Lorekeeper\Client\Script\Instruction; | |
| 12 | use Lorekeeper\Client\Script\Progress; | |
| 13 | use Lorekeeper\Client\Script\TimedOut; | |
| 14 | use Lorekeeper\Core\CharacterClass\Skill\SkillSlot; | |
| 15 | use Lorekeeper\Core\Player\PlayerLevel; | |
| 16 | use Lorekeeper\Core\World\Map\Cell; | |
| 17 | use Lorekeeper\Core\World\Map\MapName; | |
| 18 | use Lorekeeper\Core\World\Map\Pad; | |
| 19 | use Lorekeeper\Server\Event\Event; | |
| 20 | use Override; | |
| 21 | use Psl\DateTime\Timestamp; | |
| 22 | use RuntimeException; | |
| 23 | ||
| 24 | final class LevelUpScript extends BotScript | |
| 25 | { | |
| 26 | private int $from = 1; | |
| 27 | ||
| 28 | /** @param null|Closure(): Timestamp $clock */ | |
| 29 | public function __construct( | |
| 30 | private readonly PlayerLevel $target, | |
| 31 | ?Closure $clock = null, | |
| 32 | ) { | |
| 33 | parent::__construct($clock); | |
| 34 | } | |
| 35 | ||
| 36 | #[Override] | |
| 37 | public function title(): string | |
| 38 | { | |
| 39 | return "Level up to {$this->target->value}"; | |
| 40 | } | |
| 41 | ||
| 42 | /** @return Generator<int, Instruction, null|Event|TimedOut, Done> */ | |
| 43 | #[Override] | |
| 44 | protected function rules(): Generator | |
| 45 | { | |
| 46 | $this->from = $this->me->level()->value; | |
| 47 | ||
| 48 | if ($this->below(10)) { | |
| 49 | yield from $this->join(new MapName('oaklore')); | |
| 50 | yield from $this->levelUpIn(new Cell('r3'), Pad::Left, upTo: 10); | |
| 51 | } | |
| 52 | ||
| 53 | if ($this->below(20)) { | |
| 54 | yield from $this->join(new MapName('swordhavenundead')); | |
| 55 | yield from $this->levelUpIn(new Cell('Gates'), Pad::Left, upTo: 20); | |
| 56 | } | |
| 57 | ||
| 58 | if ($this->below(75)) { | |
| 59 | yield from $this->join(new MapName('icestormarena')); | |
| 60 | yield from $this->levelUpIn(new Cell('r7'), Pad::Left, upTo: 25); | |
| 61 | yield from $this->levelUpIn(new Cell('r10'), Pad::Left, upTo: 30); | |
| 62 | yield from $this->levelUpIn(new Cell('r11'), Pad::Left, upTo: 35); | |
| 63 | yield from $this->levelUpIn(new Cell('r14'), Pad::Left, upTo: 50); | |
| 64 | yield from $this->levelUpIn(new Cell('r16'), Pad::Left, upTo: 61); | |
| 65 | yield from $this->levelUpIn(new Cell('r17'), Pad::Left, upTo: 75); | |
| 66 | } | |
| 67 | ||
| 68 | if ($this->below(100)) { | |
| 69 | yield from $this->join(new MapName('icestormunder')); | |
| 70 | yield from $this->levelUpIn(new Cell('r2'), Pad::Top, upTo: 100); | |
| 71 | } | |
| 72 | ||
| 73 | return new Done("Reached level {$this->me->level()->value}"); | |
| 74 | } | |
| 75 | ||
| 76 | /** @return Generator<int, Instruction, null|Event|TimedOut, void> */ | |
| 77 | private function levelUpIn(Cell $cell, Pad $pad, int $upTo): Generator | |
| 78 | { | |
| 79 | while ($this->below($upTo)) { | |
| 80 | $next = $this->me->level()->value + 1; | |
| 81 | yield from $this->kill( | |
| 82 | $cell, | |
| 83 | $pad, | |
| 84 | $this->attackIn($cell), | |
| 85 | fn(): bool => $this->me->level()->value >= $next, | |
| 86 | ); | |
| 87 | yield $this->progress(); | |
| 88 | } | |
| 89 | } | |
| 90 | ||
| 91 | /** @throws RuntimeException */ | |
| 92 | private function attackIn(Cell $cell): AttackMonsterCommand | |
| 93 | { | |
| 94 | foreach ($this->me->map()->cells() as $mapCell) { | |
| 95 | $spawn = $mapCell->spawns[0] ?? null; | |
| 96 | if ($mapCell->cell->value !== $cell->value || $spawn === null) { | |
| 97 | continue; | |
| 98 | } | |
| 99 | ||
| 100 | return new AttackMonsterCommand($this->me->position()->area, SkillSlot::AutoAttack, $spawn->id); | |
| 101 | } | |
| 102 | ||
| 103 | throw new RuntimeException("There are no monsters in {$cell->value}."); | |
| 104 | } | |
| 105 | ||
| 106 | private function below(int $level): bool | |
| 107 | { | |
| 108 | return $this->me->level()->value < min($level, $this->target->value); | |
| 109 | } | |
| 110 | ||
| 111 | private function progress(): Progress | |
| 112 | { | |
| 113 | $total = max(1, $this->target->value - $this->from); | |
| 114 | ||
| 115 | return new Progress(max(0, min($total, $this->me->level()->value - $this->from)), $total); | |
| 116 | } | |
| 117 | } |