Lines
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Methods
57.89%
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Classes
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| Name | Lines | Methods | CRAP | ||||
|---|---|---|---|---|---|---|---|
| __construct | 100.00% | 1 / 1 | 100.00% | 1 / 1 | 1 | ||
| title | 0.00% | 0 / 1 | 0.00% | 0 / 1 | 2 | ||
| rules | 89.47% | 17 / 19 | 0.00% | 0 / 1 | 5.03 | ||
| levelUpIn | 100.00% | 9 / 9 | 100.00% | 1 / 1 | 2 | ||
| attackIn | 83.33% | 5 / 6 | 0.00% | 0 / 1 | 4.07 | ||
| below | 100.00% | 1 / 1 | 100.00% | 1 / 1 | 1 | ||
| progress | 100.00% | 2 / 2 | 100.00% | 1 / 1 | 1 | ||
| [Lorekeeper\Client\Bot\Script\BotScript] run | 100.00% | 2 / 2 | 100.00% | 1 / 1 | 1 | ||
| [Lorekeeper\Client\Bot\Script\BotScript] join | 100.00% | 9 / 9 | 100.00% | 1 / 1 | 3 | ||
| [Lorekeeper\Client\Bot\Script\BotScript] send | 100.00% | 1 / 1 | 100.00% | 1 / 1 | 1 | ||
| [Lorekeeper\Client\Bot\Script\BotScript] jump | 100.00% | 2 / 2 | 100.00% | 1 / 1 | 1 | ||
| [Lorekeeper\Client\Bot\Script\BotScript] kill | 100.00% | 18 / 18 | 100.00% | 1 / 1 | 6 | ||
| [Lorekeeper\Client\Bot\Script\BotScript] resurrect | 100.00% | 6 / 6 | 100.00% | 1 / 1 | 1 | ||
| [Lorekeeper\Client\Bot\Script\BotScript] targets | 90.47% | 19 / 21 | 0.00% | 0 / 1 | 10.09 | ||
| [Lorekeeper\Client\Bot\Script\BotScript] readySkill | 94.44% | 17 / 18 | 0.00% | 0 / 1 | 6.01 | ||
| [Lorekeeper\Client\Bot\Script\BotScript] nextAction | 83.33% | 5 / 6 | 0.00% | 0 / 1 | 5.12 | ||
| [Lorekeeper\Client\Bot\Script\BotScript] firstAlive | 100.00% | 4 / 4 | 100.00% | 1 / 1 | 4 | ||
| [Lorekeeper\Client\Bot\Script\BotScript] seen | 87.50% | 7 / 8 | 0.00% | 0 / 1 | 5.05 | ||
| [Lorekeeper\Client\Bot\Script\BotScript] why | 66.66% | 2 / 3 | 0.00% | 0 / 1 | 4.59 | ||
| 24 | final class LevelUpScript extends BotScript | |
| 25 | { | |
| 26 | private int $from = 1; | |
| 27 | ||
| 28 | /** @param null|Closure(): Timestamp $clock */ | |
| 29 | public function __construct( | |
| 30 | private readonly PlayerLevel $target, | |
| 31 | ?Closure $clock = null, | |
| 32 | ) { | |
| 33 | parent::__construct($clock); | |
| 34 | } | |
| 35 | ||
| 36 | #[Override] | |
| 37 | public function title(): string | |
| 38 | { | |
| 39 | return "Level up to {$this->target->value}"; | |
| 40 | } | |
| 41 | ||
| 42 | /** @return Generator<int, Instruction, null|Event|TimedOut, Done> */ | |
| 43 | #[Override] | |
| 44 | protected function rules(): Generator | |
| 45 | { | |
| 46 | $this->from = $this->me->level()->value; | |
| 47 | ||
| 48 | if ($this->below(10)) { | |
| 49 | yield from $this->join(new MapName('oaklore')); | |
| 50 | yield from $this->levelUpIn(new Cell('r3'), Pad::Left, upTo: 10); | |
| 51 | } | |
| 52 | ||
| 53 | if ($this->below(20)) { | |
| 54 | yield from $this->join(new MapName('swordhavenundead')); | |
| 55 | yield from $this->levelUpIn(new Cell('Gates'), Pad::Left, upTo: 20); | |
| 56 | } | |
| 57 | ||
| 58 | if ($this->below(75)) { | |
| 59 | yield from $this->join(new MapName('icestormarena')); | |
| 60 | yield from $this->levelUpIn(new Cell('r7'), Pad::Left, upTo: 25); | |
| 61 | yield from $this->levelUpIn(new Cell('r10'), Pad::Left, upTo: 30); | |
| 62 | yield from $this->levelUpIn(new Cell('r11'), Pad::Left, upTo: 35); | |
| 63 | yield from $this->levelUpIn(new Cell('r14'), Pad::Left, upTo: 50); | |
| 64 | yield from $this->levelUpIn(new Cell('r16'), Pad::Left, upTo: 61); | |
| 65 | yield from $this->levelUpIn(new Cell('r17'), Pad::Left, upTo: 75); | |
| 66 | } | |
| 67 | ||
| 68 | if ($this->below(100)) { | |
| 69 | yield from $this->join(new MapName('icestormunder')); | |
| 70 | yield from $this->levelUpIn(new Cell('r2'), Pad::Top, upTo: 100); | |
| 71 | } | |
| 72 | ||
| 73 | return new Done("Reached level {$this->me->level()->value}"); | |
| 74 | } | |
| 75 | ||
| 76 | /** @return Generator<int, Instruction, null|Event|TimedOut, void> */ | |
| 77 | private function levelUpIn(Cell $cell, Pad $pad, int $upTo): Generator | |
| 78 | { | |
| 79 | while ($this->below($upTo)) { | |
| 80 | $next = $this->me->level()->value + 1; | |
| 81 | yield from $this->kill( | |
| 82 | $cell, | |
| 83 | $pad, | |
| 84 | $this->attackIn($cell), | |
| 85 | fn(): bool => $this->me->level()->value >= $next, | |
| 86 | ); | |
| 87 | yield $this->progress(); | |
| 88 | } | |
| 89 | } | |
| 90 | ||
| 91 | /** @throws RuntimeException */ | |
| 92 | private function attackIn(Cell $cell): AttackMonsterCommand | |
| 93 | { | |
| 94 | foreach ($this->me->map()->cells() as $mapCell) { | |
| 95 | $spawn = $mapCell->spawns[0] ?? null; | |
| 96 | if ($mapCell->cell->value !== $cell->value || $spawn === null) { | |
| 97 | continue; | |
| 98 | } | |
| 99 | ||
| 100 | return new AttackMonsterCommand($this->me->position()->area, SkillSlot::AutoAttack, $spawn->id); | |
| 101 | } | |
| 102 | ||
| 103 | throw new RuntimeException("There are no monsters in {$cell->value}."); | |
| 104 | } | |
| 105 | ||
| 106 | private function below(int $level): bool | |
| 107 | { | |
| 108 | return $this->me->level()->value < min($level, $this->target->value); | |
| 109 | } | |
| 110 | ||
| 111 | private function progress(): Progress | |
| 112 | { | |
| 113 | $total = max(1, $this->target->value - $this->from); | |
| 114 | ||
| 115 | return new Progress(max(0, min($total, $this->me->level()->value - $this->from)), $total); | |
| 116 | } | |
| 117 | } |
Inherited from Lorekeeper\Client\Bot\Script\BotScript
| 77 | final public function run(Character $me): Generator | |
| 78 | { | |
| 79 | $this->me = $me; | |
| 80 | ||
| 81 | return $this->rules(); | |
| 82 | } |
| 89 | protected function join(MapName $map): Generator | |
| 90 | { | |
| 91 | if ($this->me->position()->map->value === $map->value) { | |
| 92 | return; | |
| 93 | } | |
| 94 | ||
| 95 | /** @var Event|TimedOut $joined */ | |
| 96 | $joined = yield $this->send(new JoinMapCommand($this->me->name(), $map, Option\none()))->awaits( | |
| 97 | Duration::seconds(15), | |
| 98 | MapJoins::class, | |
| 99 | MapRefusals::class, | |
| 100 | ); | |
| 101 | ||
| 102 | if (!MapJoins::contains($joined)) { | |
| 103 | throw new RuntimeException("Could not join {$map->value}: " . self::why($joined)); | |
| 104 | } | |
| 105 | } |
| 107 | protected function send(Command $command): Send | |
| 108 | { | |
| 109 | return new Send($command); | |
| 110 | } |
| 113 | protected function jump(Cell $cell, Pad $pad): Generator | |
| 114 | { | |
| 115 | yield $this->send(new MoveToCellCommand($this->me->position()->area, $cell, $pad)); | |
| 116 | yield new Pause(Duration::seconds(1)); | |
| 117 | } |
| 126 | protected function kill(Cell $cell, Pad $pad, Attack $attack, Closure $until): Generator | |
| 127 | { | |
| 128 | yield from $this->jump($cell, $pad); | |
| 129 | $targets = $this->targets($cell, $attack); | |
| 130 | ||
| 131 | $dead = []; | |
| 132 | $ready = []; | |
| 133 | while (!$until()) { | |
| 134 | if (!$this->me->alive()) { | |
| 135 | yield from $this->resurrect($cell, $pad); | |
| 136 | $dead = []; | |
| 137 | ||
| 138 | continue; | |
| 139 | } | |
| 140 | ||
| 141 | $target = self::firstAlive($targets, $dead); | |
| 142 | $now = ($this->clock)(); | |
| 143 | $skill = $target === null ? null : $this->readySkill($ready, $now); | |
| 144 | if ($target !== null && $skill !== null) { | |
| 145 | yield $this->send($attack->at($target)->with($skill->slot)); | |
| 146 | $ready[$skill->slot->name] = $now->plus($skill->cooldown); | |
| 147 | $ready['next'] = $now->plus(Duration::seconds(1)); | |
| 148 | } | |
| 149 | ||
| 150 | $answer = yield new Await(self::FIGHT_EVENTS, self::nextAction($ready, $now)); | |
| 151 | $dead = self::seen($answer, $dead); | |
| 152 | } | |
| 153 | } |
| 156 | private function resurrect(Cell $cell, Pad $pad): Generator | |
| 157 | { | |
| 158 | yield new Pause(Duration::seconds(10)); | |
| 159 | yield $this->send(new ResurrectCommand($this->me->position()->area, $this->me->socket()))->awaits( | |
| 160 | Duration::seconds(15), | |
| 161 | ResurrectedEvent::class, | |
| 162 | ); | |
| 163 | yield from $this->jump($cell, $pad); | |
| 164 | } |
| 171 | private function targets(Cell $cell, Attack $attack): array | |
| 172 | { | |
| 173 | $aimed = $attack->target(); | |
| 174 | if (!$aimed instanceof MonsterSpawnId) { | |
| 175 | return [$aimed]; | |
| 176 | } | |
| 177 | ||
| 178 | $spawns = []; | |
| 179 | foreach ($this->me->map()->cells() as $mapCell) { | |
| 180 | if ($mapCell->cell->value !== $cell->value) { | |
| 181 | continue; | |
| 182 | } | |
| 183 | ||
| 184 | $spawns = $mapCell->spawns; | |
| 185 | } | |
| 186 | ||
| 187 | $species = null; | |
| 188 | foreach ($spawns as $spawn) { | |
| 189 | if ($spawn->id->value !== $aimed->value) { | |
| 190 | continue; | |
| 191 | } | |
| 192 | ||
| 193 | $species = $spawn->monster->id->value; | |
| 194 | } | |
| 195 | ||
| 196 | if ($species === null) { | |
| 197 | throw new RuntimeException("Monster {$aimed->value} does not stand in {$cell->value}."); | |
| 198 | } | |
| 199 | ||
| 200 | $same = []; | |
| 201 | foreach ($spawns as $spawn) { | |
| 202 | if ($spawn->monster->id->value !== $species || $spawn->id->value === $aimed->value) { | |
| 203 | continue; | |
| 204 | } | |
| 205 | ||
| 206 | $same[] = $spawn->id; | |
| 207 | } | |
| 208 | ||
| 209 | return [$aimed, ...$same]; | |
| 210 | } |
| 213 | private function readySkill(array $ready, Timestamp $now): ?Skill | |
| 214 | { | |
| 215 | if (array_key_exists('next', $ready) && $ready['next']->after($now)) { | |
| 216 | return null; | |
| 217 | } | |
| 218 | ||
| 219 | $usable = array_filter( | |
| 220 | $this->me->skills(), | |
| 221 | fn(Skill $skill): bool => ( | |
| 222 | $skill->target === SkillTarget::Enemy | |
| 223 | && !(array_key_exists($skill->slot->name, $ready) && $ready[$skill->slot->name]->after($now)) | |
| 224 | && $skill->mana->value | |
| 225 | <= ($this->me->mana()->value ?? 100) | |
| 226 | ), | |
| 227 | ); | |
| 228 | ||
| 229 | usort( | |
| 230 | $usable, | |
| 231 | static fn(Skill $a, Skill $b): int => ( | |
| 232 | (int) ($a->slot === SkillSlot::AutoAttack) <=> (int) ($b->slot === SkillSlot::AutoAttack) | |
| 233 | ), | |
| 234 | ); | |
| 235 | ||
| 236 | return $usable[0] ?? null; | |
| 237 | } |
| 240 | private static function nextAction(array $ready, Timestamp $now): Duration | |
| 241 | { | |
| 242 | $soonest = Duration::seconds(2); | |
| 243 | foreach ($ready as $at) { | |
| 244 | $left = $at->since($now); | |
| 245 | if ($left->isPositive() && $left->compare($soonest) < 0) { | |
| 246 | $soonest = $left; | |
| 247 | } | |
| 248 | } | |
| 249 | ||
| 250 | return $soonest->compare(Duration::milliseconds(200)) < 0 ? Duration::milliseconds(200) : $soonest; | |
| 251 | } |
| 257 | private static function firstAlive(array $targets, array $dead): ?Targetable | |
| 258 | { | |
| 259 | foreach ($targets as $target) { | |
| 260 | if (!$target instanceof MonsterSpawnId || !array_key_exists($target->value, $dead)) { | |
| 261 | return $target; | |
| 262 | } | |
| 263 | } | |
| 264 | ||
| 265 | return null; | |
| 266 | } |
| 273 | private static function seen(null|Event|TimedOut $answer, array $dead): array | |
| 274 | { | |
| 275 | if ($answer instanceof MonstersDiedEvent) { | |
| 276 | foreach ($answer->monsters as $monster) { | |
| 277 | $dead[$monster->value] = true; | |
| 278 | } | |
| 279 | } | |
| 280 | ||
| 281 | if ($answer instanceof MonsterRewardedEvent) { | |
| 282 | $dead[$answer->monster->value] = true; | |
| 283 | } | |
| 284 | ||
| 285 | if ($answer instanceof MonsterRespawnedEvent) { | |
| 286 | unset($dead[$answer->id->value]); | |
| 287 | } | |
| 288 | ||
| 289 | return $dead; | |
| 290 | } |
| 292 | private static function why(mixed $answer): string | |
| 293 | { | |
| 294 | return match (true) { | |
| 295 | $answer instanceof Event => $answer->summary(), | |
| 296 | $answer instanceof TimedOut => 'no answer', | |
| 297 | default => 'the server refused', | |
| 298 | }; | |
| 299 | } |