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Functions and Methods
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Classes and Traits
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1 / 1
| Name | Lines | Functions and Methods | CRAP | Classes and Traits | ||||||
|---|---|---|---|---|---|---|---|---|---|---|
| MonstersDiedEvent | 100.00% | 15 / 15 | 100.00% | 3 / 3 | 6 | 100.00% | 1 / 1 | |||
| __construct | 100.00% | 1 / 1 | 100.00% | 1 / 1 | 1 | |||||
| read | 100.00% | 6 / 6 | 100.00% | 1 / 1 | 4 | |||||
| summary | 100.00% | 8 / 8 | 100.00% | 1 / 1 | 1 | |||||
| 1 | <?php | |
| 2 | ||
| 3 | declare(strict_types=1); | |
| 4 | ||
| 5 | namespace Lorekeeper\Server\Event\Combat; | |
| 6 | ||
| 7 | use Lorekeeper\Core\World\Monster\MonsterSpawnId; | |
| 8 | use Override; | |
| 9 | use Psl\Option; | |
| 10 | ||
| 11 | final readonly class MonstersDiedEvent extends CombatRoundEvent | |
| 12 | { | |
| 13 | /** @param non-empty-list<MonsterSpawnId> $monsters */ | |
| 14 | public function __construct( | |
| 15 | public array $monsters, | |
| 16 | ) {} | |
| 17 | ||
| 18 | #[Override] | |
| 19 | protected static function read(array $monsters, array $players): Option\Option | |
| 20 | { | |
| 21 | $died = []; | |
| 22 | foreach ($monsters as $id => $monster) { | |
| 23 | if (($monster['intState'] ?? null) !== 0) { | |
| 24 | continue; | |
| 25 | } | |
| 26 | ||
| 27 | $died[] = new MonsterSpawnId($id); | |
| 28 | } | |
| 29 | ||
| 30 | return $died === [] ? Option\none() : Option\some(new static($died)); | |
| 31 | } | |
| 32 | ||
| 33 | #[Override] | |
| 34 | public function summary(): string | |
| 35 | { | |
| 36 | return ( | |
| 37 | 'Monster ' | |
| 38 | . implode(', ', array_map( | |
| 39 | static fn(MonsterSpawnId $monster): string => (string) $monster->value, | |
| 40 | $this->monsters, | |
| 41 | )) | |
| 42 | . ' died' | |
| 43 | ); | |
| 44 | } | |
| 45 | } |